![]() ![]() You want to hit the pillar on the left, to raise the track you just rode. When it comes to a stop, climb out of the cart and turn around. Now hop in the cart that's facing north and ride that straight over to the other side. This will raise the barrier and connect the right side of the tracks to take you back down to 3F. Take the hooked cart back down and then hit the glowing signal device on this platform. Ride the broken rail using a mine cart and hook to reach another part of 4F. Then pick up the Zonai devices, which include a rocket and hydrant then unlock the chest to find Arrow x10. Go over to the Captain Construct first and clear the area. Over in the back of the room, there's a Captain Construct II over by a chest and lots of items. Hit the beam to turn it green and create an elevator for you. ![]() There is a single track that goes off to the north, a single track that goes northwest and two tracks that run side by side in the southwest. You'll reach a room that branches off in lots of different directions, has a circular grate in the middle and a yellow beam on the left. This will raise the track, so you can now travel up to the next level. The pillar you didn't hit earlier, now needs to be hit. Head back to the cart you rode to reach the second lock, and look back at the track. Now it's time to climb up to 3F, and to do this, we'll need to use the pillars that are capable of switching the tracks. Treasure Chest: use Ascension to reach the broken platform above the 2F lock. Here you'll find a chest with a Diamond in it, and two Solder Constructs to take out. Stop as you reach the pillar where you defeated the Fire Like, and climb up the wall opposite (east) from where it was. Leave this part of the temple and head back the way you came. This you'll need to repeat for all five of the locks once you find them. ![]() As you enter the room, be sure to stop off to the right and pick up some portable hydrants, which prove incredibly useful in this dungeon.Īrriving at your first lock, you'll want to get Yunobo over and use his charge ability to sound the gong. This will allow Yunobo to spin across it and shatter the boulder, giving you entrance to the room with the first lock. Use the hydrant to create stepping stones in the lava, then use Ultrahand to attach them together and form a bridge across to the boulder. Take this down to where you just were with the Fire Like and keep going south until you see the lava river and a boulder at the edge of what looks like a broken platform. Now go back to the carts and the running hydrant and pick up one of the hydrants. Use ice attacks to make quick work of it and be rewarded with a chest and Fire Like Stone. But first, go around the back of the broken wall, where a pillar lays diagonally and you'll see a Fire Like hanging off another pillar. Keep this in mind for the next section, as we'll need those in a minute. You can lift this by hitting the yellow beam next to it but don't get back on the cart just yet, because we want to go get our first lock and some treasures.Īs you jump off the cart, you might notice the carts in the corner of this room, with the running hydrant above them. The cart will come to a halt as it hits a barrier. This will allow you to continue going south. If you just stick to the track the cart is running on, you'll go around in circles, so use Yunobo to target the circular switching device. Place the mine cart on the tracks, then hit the fan to start moving. When you get over there, you'll see tracks and a mine cart.
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